Skip to content

Overview

The Sports Live system is a real-time sports broadcasting and viewer experience tool.
It enables fans, commentators, and organizers to track ongoing matches with live updates, visualizations, and in-game statistics.


  • Provide a live match viewer that displays scores, game clock, possession, and key events.
  • Deliver an interactive event timeline with animations for substitutions, cards, and other milestones.
  • Allow organizers to set up matches by creating teams, players, and schedules.
  • Enable manual input of match events when automated data feeds are not available.
  • Offer APIs for third-party systems to consume match data and integrate live updates.

  • View current score, game clock, possession, and in-game stats.
  • Display structured data for fans, commentators, or organizers.
  • Timeline of in-game events with timestamps and descriptions.
  • Animated updates for key actions (e.g., substitutions, cards, goals).
  • Create matches, add teams and players, define schedules.
  • Edit metadata such as venue, timing, and roster information.
  • Enter events and score changes manually when not connected to live feeds.
  • Pause/resume timeline or edit events as needed.
  • Live Update API – Receive and store stat events from external sources.
  • Feed API – Retrieve current match state for front-end display.
  • Match Setup API – CRUD operations for matches, teams, and scheduling.
  • Display API – Serve structured game data for scoreboards and overlays.

  • Match Info – Match ID, start time, team IDs, current status.
  • Event Log – Timestamped stat events (e.g., goal, foul, timeout).
  • Display State – Current score, clock, possession, game phase.
  • Player & Team Data – Synced or manually entered team rosters.

👉 For more details on implementation, see:

  • Usage Guides – Frontend, Backend, Authentication, and API Reference.
  • Development – Technology stack, database documentation, and third-party integrations.
  • Testing & Quality – QA process, bug tracking, and user feedback cycle.